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e-mail: r_zavelli[at]hotmail[dot]com
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News - demo player - overview here - 2004-10-30
Being fed up with the lack of any decent lightweight Windows demo player around, I've decided to write my own. It has support for Quake (NQ and QW), Q2, Q3, D3 and all their demo formats, including QuakeWorld's .qwz and .mvd. It can handle Q1 and Q2 demos from any mod and it also has decent support to cope with Q3 demos from various mods. Documentation can be found here and the complete package weighing just 180KB here. Just make sure to read the install steps.
News - miscellaneous - 2004-07-14
I've ordered ADSL on June the 28th, received the modem kit on July the 9th, the line was
released yesterday.
Just in time to witness today's Todd Hollenshead
.plan update,
stating Doom 3 has gone gold!
Looking back at my first newspost on this site, it turns out my guess concerning when Doom 3 would
go gold, wasn't far off ;). Time to finish my Shuttle PC by buying a graphics card and adequate
ram.
News - miscellaneous - 2004-06-11
Played Painkiller single player during April, was ok. Painkiller is a game designed by QuakeWorld
enthusiasts, its fast paced multiplayer part should be a very good alternative for the Quake
series. It's nice to see a company makes the multiplayer part like this with a steep learning
curve, designed especially for hardcore FPS gamers. This in contrary to nowadays newbie friendly
FPS games which are trying to satisfy both newbie's and hardcore players, failing to do so. Now
let's hope the game will take off and receives long term support from the major international
tournaments. I've played multiplayer at the last GamePoint HQ lan in April, was allot of fun.
Haven't had a chance to try it online though, I don't have any internet, remember? :(
Q2 MVD, latest Q2PRO release by SkulleR: 0.12.
Looks promising, but it's still in alpha phase, rather unstable and there's no Linux build yet,
unfortunately. There are some things that could have been done better in my opinion. Personally I
don't like the way the author is trying to totally duplicate the Q3 user interface, for instance
Q2's full console drop has been removed and the author is using upper case in cvar names. Q2PRO
is still no way near QuakeWorld's QWExtended, MQWCL or FuhQuake standards, but it's by far the best
custom Q2 client/server engine I've seen to date. Nice potential, good work.
Still waiting for Doom 3.
I'll probably order ADSL soon, don't know which provider yet.
News - mouse input handling overview for QW, Q2 and Q3 - article here - 2003-12-30
Planning to attend the QH-LAN #6 QuakeWorld lan near Stockholm in Sweden in January 2004, I treated
myself to a new PC at Christmas 2003. Why a new PC for QuakeWorld, an Athlon 1400 with 512MB ram
and a GF3 is fast enough for QW? Sure, of course it is. However since I will be traveling by
plane, I have very little desire to pack my 295,- Euro aluminium Lian-Li computer case (+ contents)
and have it handled as luggage in and out of the plane's cargo bay.
So, with the prospect of Doom 3 going gold in 2004, I've bought a Shuttle XPC SB65G2 equipped with a
Pentium 4. At 300x200x185 mm and weighing 6.15 Kg with optional carrier bag, it's small and light
enough to enter the plane as personal hand luggage. I'll put the contents of my previous PC in a
new cheap computer case, sell it and keep the empty Lian-Li computer case for future use.
Since switching PC's always brings the hassle of transferring the mouse setup from one PC to
another and get it to feel the same in game, I also decided it was time to switch from Windows 2000
to Windows XP. I did some testing on both systems with both 2K and XP for an evening (must love the
Norton Ghost image tool) and noticed some interesting facts, so I wrote a long boring nerdy article
and uploaded it from abom's place, here it is.
News - Quake2 MVD (Multi View Demo) support - 2003-12-30
At ClanBase Heaven 4, I was showing the QW MVD serverside record concept (coded by Highlander in
QWExtended) to Griffon26, a Dutch Q2CTF player who coded BiteMe!, a Q2 proxy. I said there weren't
any decent custom Q2 clients and servers out there,
and this would be one of the prime features any serious Q2 engine should have. Apparently he got so
fuzzed about it that he wanted to code the feature, so he started coding immediately after the
lan.
After two weeks Griffon26 called me (he went in November without internet (switching ADSL ISP's)
and I didn't have any internet at all anymore) to state he had basic serverside MVD recording
and client viewing working. After that we had phone calls every three days or so to discuss
progress and feature implementation overview.
When Griffon26 got internet from his new ISP begin December, he took note of a Russian guy named
Andrey 'SkulleR' Nazarov, who published a working alpha win32 Q2 engine with MVD support on the
NoCheat forum.
Ironically enough, SkulleR had been busy coding his very own engine in the same time window as
Griffon26 was coding his, nearly two years after id Software released the Q2 engine source code!
From a Russian Q2 forum, it appears
SkulleR used my
enhanced Quake2 client/server engine wish list
as a guide \o/.
SkulleR's engine was already at the phase where it had splitscreen MVD multiview support, as seen
in Oppy's FuhQuake 0.28 modification and Q3 CPMA. Griffon26 told me SkulleR's MVD implementation
was coded neatly as well. So considering SkulleR's enthusiasm towards the project, we decided to
put our own engine on hold for a while, to see where SkulleR will take his.
To be continued...
News - bye bye... - 2003-11-03
I'll be offline from 4 November 2003 for an unknown period, busy with more important things in life. In the meantime however, I will try to work on my modular QW/Q2 configs and I will try to upload them somehow when ready. I'm also heading off for the following major lans soon:
Cya all _maybe_ again somewhere around the time Doom 3 goes gold. doei ;)
Quake/QuakeWorld
not yet
Quake II
very, very soon
Quake III Arena
cure_q3a_cfg.zip - esreality post
cure_q3a_cfg.txt
sample: sets_play.cfg
sample: mod_osp_sets_play.cfg
sample: mod_cpma_sets_play.cfg
Doom 3
...
Quake/QuakeWorld
autoexec.cfg
fuhquake_eye_candy_setup.zip
Quake II
autoexec.cfg
Quake III Arena
autoexec.cfg
autoexec_for_clanbase_q2_d0rks.cfg
Doom 3
...
enhanced Quake2 client/server engine wish list
enhanced Quake3 client/server engine wish list
WinXP vs. Win2K mouse input handling overview for QW, Q2 and Q3
cure_demoplay_windows.zip
cure_demoplay_windows.html
cure_q2_hud_icons.zip
cure_q2_hud_icons.txt
cure_q3a_map2loc.zip
cure_q3a_map2loc.txt
cure_q3a_extracted_locs_ready_for_osp.zip
Quake/QuakeWorld
Quake II
Quake III Arena