echo echo ------------------------------------ echo Loading Configuration echo ------------------------------------ echo // Ripoff of cure's modular Quake II configuration // homepage: http://cure.gamepoint.net // e-mail: r_zavelli[at]hotmail[dot]com // icq uin: 54987416 // msn: r_zavelli[at]hotmail[dot]com // irc: irc.quakenet.org #gauntletism and irc.enterthegame.com #gamepoint // Based upon: // Quake II 3.20 (win32/linux) // Quake II 3.20 AMD 3DNow! optimized build 990204 (win32) // Copy this file into your quake2/baseq2 dir // Command line: // quake2.exe +set in_initjoy 0 // Startup alias d1 "" // "demomap idlog.cin;set nextserver d2" toggleconsole // set timescale "1" // 1 set deathmatch "1" // 0 unbindall // // Player set name "Player" // Player // Mouse set freelook "1" // 0 set in_joystick "0" // 0 set in_mouse "1" // 1 set m_filter "1" // 0 set m_pitch "0.022" // 0.022 set m_yaw "0.022" // 0.022 set sensitivity "3.5" // 3 bind MOUSE1 "+attack" // bind MWHEELUP "say :))" // bind MWHEELDOWN "say :(" // // Movement bind e "+forward" // bind d "+back" // bind s "+moveleft" // bind f "+moveright" // bind MOUSE2 "+moveup" // bind ALT "+movedown" // bind SPACE "+speed" // // Weapons bind y "use Blaster" // bind h "use Shotgun" // bind g "use Super Shotgun" // bind c "use Machinegun" // bind r "use Chaingun" // bind q "use Grenade Launcher" // bind t "use Rocket Launcher" // bind a "use HyperBlaster" // bind v "use Railgun" // bind b "use BFG10K" // bind w "use Grenades" // bind F2 "use Power Shield" // bind z "drop Tech" // bind TAB "use Grapple" // // Zoom script bind SHIFT "+zoom" // set zoom_fov "45" // set zoom_sensitivity "2" // set _fov "$fov" // set _sensitivity "$sensitivity" // alias +zoom "set _fov $fov;set _sensitivity $sensitivity;set fov $zoom_fov;set sensitivity $zoom_sensitivity" alias -zoom "set fov $_fov;set sensitivity $_sensitivity" // Menu and inventory bind ESCAPE "togglemenu" // bind F1 "cmd help" // bind F11 "exec autoexec.cfg" // bind F12 "screenshot" // bind PAUSE "pause" // bind ~ "toggleconsole" // bind \ "inven" // bind BACKSPACE "invdrop" // bind [ "invprev" // bind ] "invnext" // bind ENTER "invuse" // bind n "kill" // // Communication bind i "messagemode" // bind o "messagemode2" // bind j "wave 0" // bind k "wave 1" // bind l "wave 2" // bind SEMICOLON "wave 3" // bind ' "wave 4" // // gl_modulate toggle script bind F10 "glm" alias glm "glm_high" alias glm_high "set _gl_modulate $gl_modulate;set gl_modulate 255;echo gl_modulate $gl_modulate;alias glm glm_low" alias glm_low "set gl_modulate $_gl_modulate;echo gl_modulate $gl_modulate;alias glm glm_high" // // ------------------------------------ // Settings // ------------------------------------ // // User info and HUD set bob_pitch "0" // 0.002 set bob_roll "0" // 0.002 set bob_up "0" // 0.005 set cl_gun "1" // 1 set cl_run "1" // 0 set con_notifytime "3" // 3 set crosshair "1" // 1 set fov "90" // 90 set g_select_empty "0" // 0 set gender_auto "1" // 1 set hand "2" // 0 set msg "1" // 1 set netgraph "0" // 0 set run_pitch "0" // 0.002 set run_roll "0" // 0.005 set scr_centertime "2.5" // 2.5 set scr_conspeed "999" // 3 set scr_printspeed "8" // 8 set scr_showpause "1" // 1 set scr_showturtle "1" // 0 set skin "male/grunt" // male/grunt set spectator "0" // 0 set viewsize "100" // 100 // Sound set cd_nocd "1" // 0 set s_initsound "1" // 1 set s_khz "22" // 11 set s_loadas8bit "0" // 1 set s_mixahead "0.1" // 0.2 set s_primary "1" // 0 set s_volume "0.7" // 0.7 // Graphic drivers set gl_driver "opengl32" // opengl32 set vid_ref "gl" // soft // Graphics: OpenGL and software set cl_blend "0" // 1 set cl_entities "1" // 1 set cl_lights "0" // 1 set cl_maxfps "90" // 90 set cl_noskins "0" // 0 set cl_particles "1" // 1 set cl_stereo "0" // 0 set cl_stereo_separation "0.4" // 0.4 set cl_vwep "1" // 1 set r_drawentities "1" // 1 set r_lerpmodels "1" // 1 set r_novis "0" // 0 set vid_fullscreen "1" // 1 set vid_gamma "0.65" // 1 set vid_xpos "3" // 3 set vid_ypos "22" // 22 set win_noalttab "0" // 0 // Graphics: OpenGL only set gl_3dlabs_broken "1" // 1 set gl_allow_software "0" // 0 set gl_bitdepth "32" // 0 set gl_dynamic "0" // 1 set gl_ext_compiled_vertex_array "1" // 1 set gl_ext_multitexture "1" // 1 set gl_ext_palettedtexture "0" // 1 set gl_ext_pointparameters "1" // 1 set gl_ext_swapinterval "1" // 1 set gl_finish "0" // 0 set gl_flashblend "0" // 0 set gl_mode "3" // 3 set gl_modulate "1.75" // 1 set gl_monolightmap "0" // 0 set gl_nosubimage "0" // 0 set gl_particle_att_a "0.01" // 0.01 set gl_particle_att_b "0" // 0.0 set gl_particle_att_c "0.01" // 0.01 set gl_particle_max_size "40" // 40 set gl_particle_min_size "2" // 2 set gl_particle_size "10" // 40 set gl_picmip "1" // 0 set gl_playermip "0" // 0 set gl_polyblend "0" // 1 set gl_round_down "1" // 1 set gl_saturatelighting "0" // 0 set gl_shadows "0" // 0 set gl_swapinterval "1" // 1 set gl_texturealphamode "default" // default set gl_texturemode "GL_LINEAR_MIPMAP_NEAREST" // GL_LINEAR_MIPMAP_NEAREST set gl_texturesolidmode "default" // default set gl_triplebuffer "1" // 0 set gl_vertex_arrays "0" // 0 set gl_ztrick "1" // 0 set intensity "2.25" // 2 // Graphics: software only set sw_allow_modex "1" // 1 set sw_mipcap "1" // 0 set sw_mipscale "1" // 1 set sw_mode "3" // 0 set sw_stipplealpha "0" // 0 set sw_waterwarp "0" // 1 // Connection set cl_nodelta "0" // 0 set cl_predict "1" // 1 set rate "10000" // 25000 // Downloading set allow_download "1" // 1 set allow_download_maps "1" // 1 set allow_download_models "1" // 1 set allow_download_players "0" // 0 set allow_download_sounds "1" // 1 // eof