echo echo "^3------------------------------------" echo "^3Loading Configuration" echo "^3------------------------------------" echo // Ripoff of cure's modular Quake III Arena configuration // homepage: http://cure.gamepoint.net // e-mail: r_zavelli[at]hotmail[dot]com // icq uin: 54987416 // msn: r_zavelli[at]hotmail[dot]com // irc: irc.quakenet.org #gauntletism and irc.enterthegame.com #gamepoint // Based upon: // Quake III Arena 1.32 (win32/linux) // OSP Tourney DM/CA/CTF 1.01 // Rocket Arena 3 1.5 // Copy this file into your quake3/baseq3 dir // Command line: // quake3.exe +no_idlogo_error // Startup seta com_introplayed "1" // 0 seta timescale "1" // 1 unbindall // // Player seta name "UnnamedPlayer" // UnnamedPlayer // Mouse seta cl_freelook "1" // 1 seta cl_mouseaccel "0" // 0 seta in_dgamouse "1" // 1 seta in_joystick "0" // 0 seta in_logitechbug "0" // 0 seta in_mouse "-1" // 1 seta m_filter "1" // 0 seta m_pitch "0.022" // 0.022 seta m_yaw "0.022" // 0.022 seta sensitivity "7.5" // 5 bind MOUSE1 "+attack" // bind MWHEELUP "say :))" // bind MWHEELDOWN "say :(" // // Movement bind e "+forward" // bind d "+back" // bind s "+moveleft" // bind f "+moveright" // bind MOUSE2 "+moveup" // bind ALT "+movedown" // bind SPACE "+speed" // bind SHIFT "+zoom" // // Weapons bind w "weapon 1" // Gauntlet bind c "weapon 2" // Machinegun bind g "weapon 3" // Shotgun bind q "weapon 4" // Grenade Launcher bind t "weapon 5" // Rocket Launcher bind r "weapon 6" // Lightning Gun bind v "weapon 7" // Railgun bind a "weapon 8" // Plasma Gun bind b "weapon 9" // BFG // Scripts bind . "vstr dem" // // Menu and inventory bind ESCAPE "togglemenu" // bind F1 "+scores" // bind F2 "topshots" // bind F3 "bottomshots" // bind F4 "team spectator" // bind F5 "team red" // bind F6 "team blue" // bind F7 "vote yes" // bind F8 "vote no" // bind F11 "exec autoexec.cfg" // bind F12 "screenshotJPEG" // bind ~ "toggleconsole" // bind ENTER "+button2" // bind [ "weapprev" // bind ] "weapnext" // bind h "+button2" // bind n "kill" // bind m "toggle cg_thirdPerson" // bind / "toggle cg_lagometer" // bind TAB "+wstats" // // Communication bind i "messagemode" // bind o "messagemode2" // bind j "+button3" // bind 0x00 "echo ^6Windows ^6keyboards ^6are ^6so ^6gay..." // // ------------------------------------ // Quake III Arena baseq3 settings // ------------------------------------ // // Even Balance PunkBuster pb_cl_Enable // pb_MsgPrefix "[skipnotify]^5PB CL" // ^5PunkBuster Client pb_Sleep "500" // 250 // Main seta com_hunkMegs "196" // 56 seta com_soundMegs "16" // 8 seta com_zoneMegs "32" // 16 seta pmove_fixed "0" // 0 seta pmove_msec "8" // 8 seta r_glDriver "opengl32" // opengl32 seta r_smp "0" // 0 // Sound seta s_compression "0" // NA seta s_doppler "0" // 1 seta s_initsound "1" // 1 seta s_khz "22" // 22 seta s_mixahead "0.1" // 0.2 seta s_mixPreStep "0.05" // 0.05 seta s_musicvolume "0" // 0.25 seta s_separation "0.5" // 0.5 seta s_volume "0.7" // 0.8 // Graphics seta cg_deferPlayers "1" // 1 seta cg_drawFriend "1" // 1 seta cg_forceModel "1" // 0 seta cg_gibs "0" // 1 seta cg_marks "0" // 1 seta cg_scorePlums "0" // 1 seta cg_shadows "1" // 1 seta cg_simpleItems "1" // 0 seta cg_stereoSeparation "0.4" // 0.4 seta cg_thirdPerson "0" // 0 seta cg_thirdPersonAngle "0" // 0 seta cg_thirdPersonRange "40" // 40 seta com_blood "1" // 1 seta com_maxfps "125" // 85 seta r_allowExtensions "1" // 1 seta r_allowSoftwareGL "0" // 0 seta r_colorbits "32" // 0 seta r_colorMipLevels "0" // 0 seta r_customheight "960" // 1024 seta r_customwidth "1280" // 1600 seta r_depthbits "24" // 0 seta r_detailtextures "1" // 1 seta r_displayRefresh "0" // 0 seta r_dlightBacks "1" // 1 seta r_drawSun "0" // 0 seta r_dynamiclight "0" // 1 seta r_ext_compiled_vertex_array "1" // 1 seta r_ext_compressed_textures "0" // 0 seta r_ext_gamma_control "1" // 1 seta r_ext_multitexture "1" // 1 seta r_ext_texture_env_add "1" // 1 seta r_fastsky "0" // 0 seta r_finish "0" // 0 seta r_flares "0" // 0 seta r_fullbright "0" // 0 seta r_fullscreen "1" // 1 seta r_gamma "1.3" // 1 seta r_ignoreFastPath "1" // 1 seta r_ignorehwgamma "0" // 0 seta r_inGameVideo "0" // 1 seta r_intensity "1" // 1 seta r_lightmap "0" // 0 seta r_lodbias "-2" // 0 seta r_mapOverBrightBits "1" // 2 seta r_maskMinidriver "0" // 0 seta r_mode "3" // 3 seta r_overBrightBits "1" // 1 seta r_picmip "4" // 1 seta r_roundImagesDown "1" // 1 seta r_simpleMipMaps "1" // 1 seta r_singleShader "0" // 0 seta r_stencilbits "8" // 8 seta r_stereo "0" // 0 seta r_subdivisions "4" // 4 seta r_swapInterval "0" // 0 seta r_texturebits "32" // 0 seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST" // GL_LINEAR_MIPMAP_NEAREST seta r_vertexLight "1" // 0 seta vid_xpos "3" // 3 seta vid_ypos "22" // 22 // Weapons seta cg_brassTime "0" // 2500 seta cg_noProjectileTrail "1" // 0 seta cg_oldPlasma "1" // 1 seta cg_oldRail "1" // 1 seta cg_oldRocket "1" // 1 seta cg_railTrailTime "400" // 400 seta color1 "0" // 4 seta color2 "1" // 5 seta r_railCoreWidth "6" // 6 seta r_railSegmentLength "32" // 32 seta r_railWidth "0" // 16 // User info and HUD seta cg_autoswitch "0" // 1 seta cg_bobpitch "0" // 0.002 seta cg_bobroll "0" // 0.002 seta cg_bobup "0" // 0.005 seta cg_crosshairHealth "1" // 1 seta cg_crosshairSize "25" // 24 seta cg_crosshairX "0" // 0 seta cg_crosshairY "0" // 0 seta cg_draw2D "1" // 1 seta cg_draw3dIcons "0" // 1 seta cg_drawAmmoWarning "0" // 1 seta cg_drawAttacker "0" // 1 seta cg_drawCrosshair "1" // 4 seta cg_drawCrosshairNames "1" // 1 seta cg_drawFPS "0" // 0 seta cg_drawGun "0" // 1 seta cg_drawIcons "1" // 1 seta cg_drawRewards "0" // 1 seta cg_drawStatus "1" // 1 seta cg_drawTeamOverlay "2" // 0 seta cg_drawTimer "1" // 0 seta cg_fov "95" // 90 seta cg_lagometer "0" // 1 seta cg_runpitch "0" // 0.002 seta cg_runroll "0" // 0.005 seta cg_teamChatHeight "4" // 0 seta cg_teamChatsOnly "0" // 0 seta cg_teamChatTime "120000" // 3000 seta cg_viewsize "100" // 100 seta cg_zoomfov "47.5" // 22.5 seta cl_conXOffset "0" // 0 seta cl_noprint "0" // 0 seta cl_run "1" // 1 seta con_notifytime "3" // 3 seta handicap "100" // 100 seta headmodel "sarge" // sarge seta model "sarge/red" // sarge seta scr_conspeed "999" // 3 seta team_headmodel "sarge" // *james seta team_model "sarge" // james // Connection seta cg_nopredict "0" // 0 seta cg_predictItems "0" // 1 seta cg_smoothClients "0" // 0 seta cg_trueLightning "0.75" // 0.0 seta cl_allowDownload "0" // 0 seta cl_maxpackets "100" // 30 seta cl_nodelta "0" // 0 seta cl_packetdup "1" // 1 seta cl_timeNudge "-10" // 0 seta g_synchronousclients "0" // 0 seta rate "10000" // 3000 seta snaps "40" // 20 // Server browser seta cl_maxPing "200" // 800 seta ui_browserGameType "0" // 0 seta ui_browserMaster "3" // 0 seta ui_browserShowEmpty "1" // 1 seta ui_browserShowFull "1" // 1 seta ui_browserSortKey "3" // 4 // // ------------------------------------ // OSP Tourney DM/CA/CTF settings // ------------------------------------ // // baseq3 overrides (OSP offers extra options for these cvars) seta cg_drawGun "0" // 1 seta cg_lagometer "0" // 1 seta color1 "0000" // 4 seta color2 "4" // 5 seta model "sarge/pm" // sarge // Miscellaneous seta cg_ammoCheck "1" // 0 seta cg_autoAction "23" // 0 seta cg_clientLog "0" // 0 seta cg_deadBodyFilter "0" // 0 seta cg_drawDecals "0" // 1 seta cg_enemyColors "2222" // 0 seta cg_enemyModel "keel/pm" // "" seta cg_execVstr "" // "" seta cg_followkiller "0" // 0 seta cg_followpowerup "0" // 0 seta cg_followviewcam "1" // 1 seta cg_forceColors "1" // 0 seta cg_oldCTFSounds "0" // 0 seta cg_oversampleMouse "0" // 0 seta cg_showPlayerLean "1" // 1 seta cg_swapSkins "0" // 0 seta cg_useScreenShotJPEG "1" // 0 seta s_ambient "0" // 1 seta ui_3waveFont "0" // 1 // Weapons seta cg_altGrenades "1" // 0 seta cg_altLightning "0" // 0 seta cg_altPlasma "1" // 0 seta cg_lightningimpact "0" // 1 seta cg_nomip "168" // = 8 + 32 + 128 // 0 seta cg_smokegrowth_gl "0" // 1 seta cg_smokegrowth_rl "0" // 1 seta cg_smokeradius_gl "0" // 32 seta cg_smokeradius_rl "0" // 64 seta cg_smoke_sg "0" // 1 seta cg_teamRails "2" // 0 // HUD cg_ cvars seta cg_crosshairHealth "0" // 1 seta cg_crosshairPulse "1" // 1 seta cg_Customloc "1" // 0 seta cg_damageDraw "0" // 1 seta cg_damageKick "0" // 1 seta cg_enableOSPHUD "1" // 1 seta cg_fallKick "0" // 1 seta cg_float "0" // 0 seta cg_MaxlocationWidth "10" // 16 seta cg_muzzleFlash "0" // 1 seta cg_nochatbeep "1" // 0 seta cg_NoMOTDDisplayDuringDemo "0" // 0 seta cg_q3compScoreboard "1" // 1 seta cg_scoreTransparency "1.0" // 1.0 seta cg_statscrolltime "0" // 0.15 // HUD ch_ cvars (requires cg_enableOSPHUD set to 1) seta ch_3waveFont "0" // 0 seta ch_ColorLocations "1" // 1 seta ch_CrosshairColor "5" // White seta ch_CrosshairNamesLeft "0" // 0 seta ch_crosshairTeamInfo "1" // 1 seta ch_drawFlagNames "2" // 2 seta ch_drawHealthMeters "0" // 0 seta ch_drawPickup "0" // 1 seta ch_drawSpeed "0" // 0 seta ch_FilterLocationsTeamchat "0" // 0 seta ch_fragMessage "1" // 1 seta ch_graphs "1" // 1 seta ch_InverseTeamChat "0" // 1 seta ch_Obituaries "1" // 1 seta ch_Pickupitem "0" // 1 seta ch_StatusbarFormat "10" // 10 seta ch_statusbarStyle "1" // 1 seta ch_TeamBackground "0" // 0 seta ch_TeamchatOnly "0" // 0 seta ch_TeamCrosshairHealth "1" // 1 seta ch_Teamoverlay "p8n h/aw l" // p12n h/aw l seta ch_weaponList "1" // 1 seta ch_weaponListBackground "1" // 1 seta ch_weaponListDrawAll "0" // 0 seta ch_weaponListFlash "1" // 1 seta ch_Weaponswitch "6" // 4 // HUD font sizes (requires cg_enableOSPHUD set to 1) seta cf_AmmoStatusbar "8x8" // 8x8 seta cf_CrosshairNames "12x12" // 12x12 seta cf_Following "16x16" // 24x24 seta cf_Fragmsg "8x12" // 16x16 seta cf_Pickupstring "10x14" // 10x14 seta cf_Scores "16x16" // 16x16 seta cf_Statusbar "32x32" // 32x32 seta cf_Teamchat "8x12" // 8x12 seta cf_TeamCrosshairHealth "12x12" // 12x12 seta cf_Teamoverlay "10x14" // 6x11 seta cf_Vote "8x12" // 10x14 seta cf_WeaponName "12x12" // 12x12 seta cf_WeaponSwitch "32x32" // 32x32 // OSP demo recording script set dem "vstr dem_rec" set dem_rec "autorecord;set dem vstr dem_stp" set dem_stp "stoprecord;set dem vstr dem_rec" // // ------------------------------------ // Rocket Arena 3 settings // ------------------------------------ // seta cg_chatbeep "0" // 0 seta cg_teamchatbeep "1" // 1 seta cg_worldchatbeep "1" // 1 seta enemy_model "keel" // "" seta mp3_playmode "2" // 0 seta mp3_volume "100" // 100 // eof