// // ------------------------------------ // OSP Tourney High Visibility Settings // ------------------------------------ // // baseq3 overrides (OSP offers extra options for these cvars) seta cg_drawGun "0" // 1 Drawing of player weapon, 0=off, 1=on, 2=on, no sway (OSP extra). seta cg_lagometer "0" // 1 Drawing of network performance graph, 0=disabled, 1=show in lower right portion of the screen, 2=show in upper right portion of the screen (OSP extra). seta color1 "0000" // 4 Specifies the various color options for yourself (and teammates), if using a "pm" skin for a default Q3 model: rail core color (this is for all models/skins), head/helmet color, shirt color, legs color. seta color2 "4" // 5 Specifies the rail disc/swirl color, note: values for color1 and color2 range from 0-9, a-z. seta model "sarge/pm" // sarge model/skin. // Miscellaneous seta cg_ammoCheck "1" // 0 Ability to switch to a weapon that doesn't have any ammo. When this is 1, you can't change to a weapon without ammo. Useful for multiple-weapon binds. seta cg_autoAction "23" // 0 Bitmask for automatic performing of actions, 1=log stats, 2=end-level screenshot, 4=records a demo (requires a full warmup server), 8=dump your team's weapon stats, 16=dump all players' weapon stats. seta cg_clientLog "0" // 0 Client-side logging. seta cg_deadBodyFilter "0" // 0 Drawing of dead bodies on the map. seta cg_drawDecals "0" // 1 Drawing of in-game decals. seta cg_enemyColors "2222" // 0 The various color options for your enemies, if using the "pm" skins for the default Q3 models, rail color (for cg_teamrails 2), head/helmet color, shirt color, legs color. seta cg_enemyModel "keel/pm" // "" Forcing of all players on the enemy team to appear to have this model, your teammates will retain their models unless you specify cg_forcemodel 1. seta cg_execVstr "" // "" Specifies a string to execute after connecting to a server. OSP performs "vstr " on the value of this variable. Helpful for +zoom scripts for thin-shaft, as an example. seta cg_followkiller "0" // 0 Auto-switch to killer of chased player. seta cg_followpowerup "0" // 0 Auto-follow powerup pickup if spectating. seta cg_followviewcam "1" // 1 Dynamic or specific player follow mode of the viewcam. seta cg_forceColors "1" // 0 Forcing of all teammates to your color settings, if using "pm" skins. seta cg_oldCTFSounds "0" // 0 Usage of "old" CTF sounds in CTF gametype that were used prior to the 1.27 patch. seta cg_oversampleMouse "0" // 0 Usage of the pmove enhanced mouse sampling on the client even if pmove_fixed is forced to 0 on the server. seta cg_showPlayerLean "1" // 1 Disabling of viewed model leaning that was introduced with 1.27 patch. seta cg_swapSkins "0" // 0 Reversing of skin colors as displayed on-screen. Note: announcements, overlays, and the scoreboard will still maintain your "real" server-controlled team color. Only the red/blue basic skin colours are swapped, ProMode skin colours are unaffected. seta cg_useScreenShotJPEG "1" // 0 Usage of jpg format for screenshots taken with autoscreenshot or autoaction settings, instead of tga. seta s_ambient "0" // 1 Looping of ambient sounds on the map (non-triggered map sounds). seta ui_3waveFont "0" // 1 Usage of ThreeWave CTF font for the user interface. // Weapons seta cg_altGrenades "1" // 0 Optional skin/model for the grenades. seta cg_altLightning "0" // 0 Shaft type, 0=1.29 type, 1=pre 1.29 type. seta cg_altPlasma "1" // 0 Optional (smaller) skin for the plasma bolts. seta cg_lightningimpact "0" // 1 Drawing of the "glowing ball" at the end of the shaft. seta cg_nomip "168" // 8+32+128 // 0 Bitmask which allows changing weapon graphics to picmip 0 setting, regardless of current r_picmip setting. Note: If you use marks, marks for the appropriate weapon are also set to picmip 0, 1 - Lightning Gun shaft, 2 - Plasma Gun bolt, 4 - Rocket Launcher explosions, 8 - Grenade Launcher explosions, 16 - Bullets (Machinegun and Shotgun), 32 - Railgun, 64 - BFG, 128 - Blood marks, 256 - Smoke puffs. seta cg_smokegrowth_gl "0" // 1 Smoke puff growth for grenade trails. seta cg_smokegrowth_rl "0" // 1 Smoke puff growth for rocket trails. seta cg_smokeradius_gl "0" // 32 Smoke puff size for grenade trails. seta cg_smokeradius_rl "0" // 64 Smoke puff size for rocket trails. seta cg_smoke_sg "0" // 1 CPMA, drawing of smoke puffs for Shotgun blasts. seta cg_teamRails "2" // 0 Forcing of railtrail colors to coincide with the color of the team of the firing players, works only for team-based gametypes, 0=Off, 1=team color, 2=forces railtrail colors to coincide with the color of the team of the firing players. // HUD cg_ cvars seta cg_crosshairHealth "0" // 1 Health induced crosshair color change. If enabled, will override any ch_CrosshairColor setting. seta cg_crosshairPulse "1" // 1 Crosshair size pulse when picking up items. seta cg_Customloc "1" // 0 Usage of custom location information from files in the osp/locs directory. seta cg_damageDraw "0" // 1 Drawing of blood splashes on screen when you get hit. seta cg_damageKick "0" // 1 Shaking of view angle when taking hits. seta cg_enableOSPHUD "1" // 1 OSP-based HUD. seta cg_fallKick "0" // 1 Shaking of view angle when falling from an appreciable height. seta cg_float "0" // 0 Optional cool float mode of the scoreboard and teamscore boxes. seta cg_MaxlocationWidth "10" // 16 Maximum location length for team overlay and teamchat. seta cg_muzzleFlash "0" // 1 Specifies if there is a muzzle flash when cg_drawGun is set to 1 or 2. seta cg_nochatbeep "1" // 0 Supression of beeps heard during normal chat messages. seta cg_NoMOTDDisplayDuringDemo "0" // 0 Display of MOTD during demo playback. seta cg_q3compScoreboard "1" // 1 Scoreboard type, 0=default id scoreboard, 1=Q3comp Scoreboard (TDM, CTF and CA only). seta cg_scoreTransparency "1.0" // 1.0 Alpha channel of the font on the scoreboard, the lower the value, the more transparent the scores will become. seta cg_statscrolltime "0" // 0.15 Time in seconds it takes for the stats window to scroll in and out. // HUD ch_ cvars (requires cg_enableOSPHUD set to 1) seta ch_3waveFont "0" // 0 Usage of ThreeWave CTF font for HUD messages. seta ch_ColorLocations "1" // 1 Changing of locations colors in team overlay to red or blue if the text "Red" or "Blue" is found in the location. seta ch_CrosshairColor "5" // White Crosshair color, range 1-8, 1=red, 2=green, 3=yellow, 4=blue, 5=magenta, 6=cyan, 7=white, 8=black. Important note: cg_crosshairHealth overrides this function, turn it off to use colored crosshairs. seta ch_CrosshairNamesLeft "0" // 0 Drawing of crosshairnames on the left bottom, instead of above the crosshair. seta ch_crosshairTeamInfo "1" // 1 Information about your teammates when they're targeted in your crosshair. seta ch_drawFlagNames "2" // 2 0=like id, 1=name, 2=name and icons, 3=name in the lower right corner (Q3comp statusbars only), 4=name and icon in the lower right corner (Q3comp Statusbars only). seta ch_drawHealthMeters "0" // 0 Health and Armor meters. seta ch_drawPickup "0" // 1 CPMA, drawing of item pickup message. seta ch_drawSpeed "0" // 0 Drawing of player speed, 0=off, 1=shown in upper right, below time/fps, 2=shown in a smaller, transparent font, just above the crosshair. seta ch_FilterLocationsTeamchat "0" // 0 Filtering of location strings out of teamchat. seta ch_fragMessage "1" // 1 Drawing of frag messages in the middle of the screen, 0=off, 1=on, 2=normal size. seta ch_graphs "1" // 1 Drawing of health/armour/ammo graphs for some of the statusbar styles. seta ch_InverseTeamChat "0" // 1 Inversing of teamchat window. If enabled, messages arrived first will be drawn on top. seta ch_Obituaries "1" // 1 Printing of player obituraries messages in the console. seta ch_Pickupitem "0" // 1 OSP, drawing of item pickup message. seta ch_StatusbarFormat "10" // 10 Statusbar format, 0=id statusbar format, 1=the OSP default, 2=same as 1, in addition displays a graph of ammo per weapon side by side, 3=same as 1, in addition displays weapon ammo as numbers, 4=CPM style 0 hud (like vq3), 5=CPM health/armor bars, 6=CPM style 3, 7=CPM style 4, 8=CPM style 5, 9=Q3Comp style 1, 10=Q3Comp style 2, 11=Q3Comp style 3, 12=Q3Comp style 4. seta ch_statusbarStyle "1" // 1 HUD appearance. 0=original q3 style, 1=long horizontal bars, 2=short horizontal bars, 3=vertical bars, 4=places the health information in the weaponlist, 5=three horizontal bars. Notice that some combinations of statusbar styles and weaponlists won't display all information. seta ch_TeamBackground "0" // 0 Usage of team colors as background color in statusbar and teamchat. seta ch_TeamchatOnly "0" // 0 If enabled, only draws teamchat on the bottom left side of the HUD, instead of teammessages printed in the console as well. seta ch_TeamCrosshairHealth "1" // 1 Drawing of health and armor of players in the same team under the crosshairname. seta ch_Teamoverlay "p8n h/aw l" // p12n h/aw l Specifies what items should be displayed in the team overlay. This is highly customizable: p=powerup icons, aligns left, 12n=width of, and the player name itself (name is always required), h=player health, a=player armor, w=weapon icon, l=player location. seta ch_weaponList "1" // 1 Weaponlist's appearance, 0=disabled, 1=on the left, 2=on the right, 3=in the middle. The weaponlist can look differently depending on the statusbar's style. seta ch_weaponListBackground "1" // 1 Drawing of a blue background for the selected weapon in the weaponlist. seta ch_weaponListDrawAll "0" // 0 Forcing of the weaponlist to show all weapon ammo, including those of weapons not carried. seta ch_weaponListFlash "1" // 1 Drawing of a background flash for new weapons in the weaponlist. seta ch_Weaponswitch "6" // 4 Weaponswitchbar format, 0=old fashioned id style, horizontal on top of teamchat, 1=same as 0, though permanent, 2=vertical, drawn on right side of HUD, 3=same as 2, though permanent, 4=vertical, drawn on left side of HUD, 5=same as 4, though permanent and displays ammo of each weapon, 6=CPM left style, 7=CPM right style, 8=CPM bottom style, 9=no weapon switch (if you don't need it or you're using statusbarformat 2 or 3). // HUD font sizes (requires cg_enableOSPHUD set to 1) seta cf_AmmoStatusbar "8x8" // 8x8 Ammo display with ch_statusbarFormat 2 or 3. seta cf_CrosshairNames "12x12" // 12x12 Crosshairnames. seta cf_Following "16x16" // 24x24 Following message. seta cf_Fragmsg "8x12" // 16x16 "you fragged" messages in the middle. seta cf_Pickupstring "10x14" // 10x14 Item pickup messages. seta cf_Scores "16x16" // 16x16 Scorebox on the lower right. seta cf_Statusbar "32x32" // 32x32 Status bar if ch_statusbarFormat is 1. seta cf_Teamchat "8x12" // 8x12 Teamchat on the lower left. seta cf_TeamCrosshairHealth "12x12" // 12x12 Crosshair health information on teammates. seta cf_Teamoverlay "10x14" // 6x11 Team overlay. seta cf_Vote "8x12" // 10x14 Vote message. seta cf_WeaponName "12x12" // 12x12 The weaponname if ch_weaponswitch is 1. seta cf_WeaponSwitch "32x32" // 32x32 Weaponswitch. // eof